![]() × Right Mouse Button – Delete the selected part, or if nothing is currently selected, this will select a group of attached parts – be careful not to right-click again, or you will delete the parts! × Left Mouse Button – Select a part or place/attach a selected part. The Bridge will be present at the start and cannot be removed. Status Readout – Crucial dynamic statistics for your aircraft.ħ. ![]() Parts – Click to select a part, drag it to the workspace and click to place it.Ħ. Parts Category – Click to expand a list of parts in that category.ĥ. Test- Click to enter a live test arena with your work in progress.Ĥ. Reset – Click to clear your work in progress and return to a blank slate.ģ. Save/Load – Click to open the Save/Load menu.Ģ. The Shipworks Editor has a similar interface to the in-game Shipworks and works in much the same way.ġ. × Save your custom ships so that they can be used in the main HighFleet game. × Immediately test your creations and modifications in a real combat situation, with no penalty from destruction. × Freely experiment with different ship designs, load-outs, and configurations, with no cost restrictions. The Shipworks Editor is a standalone module that serves multiple purposes: The Shipworks Editor, accessible from the game’s Main Menu, is a creative space that replicates where your imagination can run wild without repercussions. ![]() Still, in the midst of a campaign, you may not want to run the risk of making major modifications that may prove counterproductive when in an actual combat situation. ![]() While playing HighFleet, you will undoubtedly use the Shipworks to repair your ship and purchase new parts. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |